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Mira Laime
Sirlegolot
Texar96
Meelio
PrecursorAvant-Guard
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Peacekeeper12
Suspicious fish
Texar96
Sirlegolot

Fleets

We were discussing this a bit just now over at the cave server, but basically fleets in the SAP2 have been a bit crazy and there's no clear standard for determining what is reasonable for some and what isn't for others. So, basically, here's what I have in mind, we would set it up so that, based on your size and some few other factors, each empire gets a number of fleet points which can then be spent on some types of fleets each with their own predetermined size and abilities (peackeeper mentioned something like (paraphrasing) "defensive, offensive, carrier, etc."), so that it's sort of like how colonization is now.

My first thoughts on how we figure this out look like this:

((15X) Y) + 25 - Z = Fleet Points

X=Colonies (not to be mistaken with systems)

Y=bonuses (Max 15%)

Z=Penalties


Example:

4 Colonies, 2 Military Class Colonies (Bonus +5% (so +2.5% per)), 5 Systems Over-Expanded (Penalty 2 (maybe 2 for every settlement worth over expanded, so 2 point penalty for 1-7 systems over expanded, 4 for 8-15, etc.))

((15 * 4) 5%) + 25 - 2 =

((60) 5%) + 23 =

86

(I haven't math'd in years so hopefully that's right, lol.)

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Peacekeeper12
Suspicious fish
Texar96
Sirlegolot
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The percentage would be more along the lines of 105%, because otherwise you'd be multiplying 60 by 0.05, and that would equal 3 or something like that. So it'd be more like

((60) 1.05)+23= 86

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Harkening back to the conversation in the Cave, I think the fleet system would be much simpler by just placing the fleets in broad-but-specific categories that determine what they'll specialize in... examples, may make decals later would be...

Defensive Fleet= Moderate size, focusses on light and medium weight vessels such as light carriers, cruisers, and frigates. Very few heavy hitters, due to reliance on orbital platforms. Almost no support craft, few strike craft.

Offensive Fleet= Moderate to large size, centered on force projection and area dominance. These are mostly populated by heavier vessels such as heavy cruisers, battleships, and long-ranged frigates. Medium population in support vessels, some strike craft.

Invasion Fleet= Small size, centered on artillery ships and transports. What few combat craft there are mostly frigates and strike cruisers, to defend the invasion ships. The rest is support craft, to carry munitions and other supplies.

Carrier Fleet= Moderate size, centered around projection of force through strike craft, such as interceptors, bombers, and fighters. Most of the ships will be large carriers, though there are some light carriers loaded with short range interceptors, so as to defend the fleet. Few direct combat vessels, though lots of support ships to carry munitions and whatnot.

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Example:

4 Colonies, 2 Military Class Colonies (Bonus +5% (so +2.5% per)), 5 Systems Over-Expanded (Penalty 2 (maybe 2 for every settlement worth over expanded, so 2 point penalty for 1-7 systems over expanded, 4 for 8-15, etc.))

((15 * 4) 5%) + 25 - 2 =

((60) 5%) + 23 =

86

(I haven't math'd in years so hopefully that's right, lol.)

[(15X)*Y] + 25 - Z =

([15*4] .05) + 25 - 2 =

Simplify the expression.

(60*.05) + 25 - 2 =

Solve for fleet points.

3 + 25 - 2 =

21.

Do you even math?

JK it's 26, but ik where you went wrong: You brought in another 60 when you shouldn't've.

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Sirlegolot wrote:


Example:

4 Colonies, 2 Military Class Colonies (Bonus +5% (so +2.5% per)), 5 Systems Over-Expanded (Penalty 2 (maybe 2 for every settlement worth over expanded, so 2 point penalty for 1-7 systems over expanded, 4 for 8-15, etc.))

((15 * 4) 5%) + 25 - 2 =

((60) 5%) + 23 =

86

(I haven't math'd in years so hopefully that's right, lol.)

[(15X)*Y] + 25 - Z =

([15*4] .05) + 25 - 2 =

Simplify the expression.

(60*.05) + 25 - 2 =

Solve for fleet points.

3 + 25 - 2 =

21.

Do you even math?

JK it's 26, but ik where you went wrong: You brought in another 60 when you shouldn't've.

But if we consider that I meant what Peace said with Y (basically it's * (100 + Y) not * Y) then my math is right.

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Let's say a colony is any settlement with at least 1,000 people. If we ignore all the assorted villages around the city states, the Silisko Alliance would have 6 settlements. I would get 115 points using that equation. One thing we should keep in mind is that communication is key to any fleet. We could have 4 levels of communication that starts at sending someone a letter with the pony express and ends with quantum entanglement stuff. So 90 + 25 - 5 cause I have level 3 communication.

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I can't for the life of me work up any banners or icons to put at the top of these but I think what Peacekeeper has suggested works fine, so what of this? I changed the names of the last two but it's a minor adjustment. For cost, I have defense as the cheapest, then occupation and support as the more expensive, and then offense as a medium cost; if we consider that everyone starts with 25 points I wanted to have prices set so that smaller empires aren't left without any means by which to defend themselves but these could be adjusted. I wouldn't know what sizes would be appropriate (in specific-ish numbers), any thoughts there as well?

XX
Class: Defense
Role: Defense of territorial holdings.
Size: X
Cost: 5
Description: "Moderate size, focuses on light and medium weight vessels such as light carriers, cruisers, and frigates. Very few heavy hitters, due to reliance on orbital platforms. Almost no support craft, few strike craft."
XX
Class: Offense
Role: Force projection and area domination.
Size: X
Cost: 10
Description: "Moderate to large size, centered on force projection and area dominance. These are mostly populated by heavier vessels such as heavy cruisers, battleships, and long-ranged frigates. Medium population in support vessels, some strike craft."

XX
Class: Occupation
Role: Invasion and occupation.
Size: X
Cost: 15
Description: "Small size, centered on artillery ships and transports. What few combat craft there are mostly frigates and strike cruisers, to defend the invasion ships. The rest is support craft, to carry munitions and other supplies."
XX
Class: Support
Role: Force projection and support of other fleets.
Size: X
Cost: 15
Description: "Moderate size, centered around projection of force through strike craft, such as interceptors, bombers, and fighters. Most of the ships will be large carriers, though there are some light carriers loaded with short range interceptors, so as to defend the fleet. Few direct combat vessels, though lots of support ships to carry munitions and whatnot."
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That table seems good enough. Better than carriers and battleships and stuff like that.
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I think I'll start modifying my fleet chart, on the URSS page to specify what fleets do what. I've established on the wall already that the 8th Fleet is a carrier fleet, so I think I was prepared for this.

Should I fold my Planetary Defense Fleets into my actual navy, or just keep the numbered fleets and the PDF's separate?

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